How It Works
The Canisters
There are three types of canisters in the World Engine:
World canister: The game server canister
World Hub canister: The indexing canister
User Node canisters: The user data canisters
The Data
There are four types of data stored across the World, World Hub, and User Nodes:
Action: Actions enforce what players can do in your World
Config: Configs define metadata, usually about Entities
Entity: Entities are data representing the objects or things in a World
Permissions: Defines which Worlds have permission to alter Entities in your World
Below is a diagram of how game World canisters interact with the World Hub and User Node canisters:

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