Configs contain static metadata for your game. Developers can change the game Configs in the canister without needing a new game build.
Configs are stored in the World canister, and are fetched by the Unity client when the game starts.
Configs look like this in code:
public type Config = { cid : Text; fields : Map.Map<Text, Text>; };
cid: The config id for this Config
fields: A hashmap of fields and values
Last updated 1 year ago