# Configs

## Configs for your World

**Configs** contain static metadata for your game. Developers can change the game Configs in the canister without needing a new game build.

Configs are stored in the **World** canister, and are fetched by the Unity client when the game starts.&#x20;

Configs look like this in code:

```motoko
public type Config = {
    cid : Text;
    fields : Map.Map<Text, Text>;
};
```

* **cid:** The config id for this Config
* **fields:** A hashmap of fields and values


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://docs.boomdao.xyz/world-canister/configs.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
