Configs for your World

Configs contain static metadata for your game. Developers can change the game Configs in the canister without needing a new game build.

Configs are stored in the World canister, and are fetched by the Unity client when the game starts.

Configs look like this in code:

public type Config = {
    cid : Text;
    fields : Map.Map<Text, Text>;
  • cid: The config id for this Config

  • fields: A hashmap of fields and values

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